4D Gaussian Splatting (and HexPlane)

4D Gaussian Splatting for Real-Time Dynamic Scene Rendering (CVPR 2024)

4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, Xinggang Wang

paper :
https://arxiv.org/abs/2310.08528
project website :
https://guanjunwu.github.io/4dgs/index.html
code :
https://github.com/hustvl/4DGaussians
referenced blog :
https://xoft.tistory.com/54

핵심 요약 :
3DGS를 dynamic scene에 적용하고자 할 때
x, y, z, t를 input으로 갖는 encoder로서
4D scene을 2D planes로 표현하는 HexPlane 기법을 이용하겠다!

Abstract

Contribution

Novel View Synthesis

Fig 1. dynamic scene rendering methods

Neural Rendering w. Point Clouds

Dynamic NeRF with Deformation Fields

Method

Overview (Gaussian Deformation Field Network)

Fig 2. Pipeline of this model (Gaussian Deformation Field Network)

Spatial-Temporal Structure Encoder

HexPlane Overview

Extremely Tiny Multi-head Gaussian Deformation Decoder

self._deformation = deform_network(args)

Optimization

Experiment

Results

Ablation Study

Discussion

Limitation

Conclusion

Question

Appendix